Limits in SAMP
SA:MP has certain limitations, below is a table of almost all general limits in SA:MP.
Script Property | (version 0.3.7) |
---|---|
Players | 1000 |
Vehicles | 2000 |
Vehicle Models | Unlimited * |
Objects (CreateObject) | 1000 |
Virtual Worlds | 2147483647 |
Interiors | 256 |
Classes (AddPlayerClass) | 320 |
Map Icons | 100 |
Race Checkpoints | 1 |
Checkpoints | 1 |
Pickups | 4096 |
Global 3D Labels (Create3DTextLabel) | 1024 |
Per-player 3D Text Labels (CreatePlayer3DTextLabel) | 1024 |
Chat Bubble String | 144 |
Text length SetObjectMaterialText, SetPlayerObjectMaterialText | 2048 |
Gangzones (GangZoneCreate) | 1024 |
Menus (CreateMenu) | 128 |
Attached player objects | 10 |
Player Variables (SetPVarInt) | 800 |
Actors (since 0.3.7) | 1000 ** |
Explosions (CreateExplosion) | 10 |
Server Property | (version 0.3.7) |
Gamemodes | 16 |
Filterscripts | 16 |
Text Input (Chat/Commands) | 128 cells (512 bytes) |
Text Output (SendClientMessage) | 144 cells (576 bytes) |
Name Length (MAX_PLAYER_NAME) | 24 characters |
Textdraws | (version 0.3.7) |
String Length | 1024 *** |
Shown In A Single Client's Screen | 2048 + 256 **** |
Shown In A Single Client's Screen (sprites) | 100 |
Created Serverwise TextDrawCreate | 2048 |
Created Serverwise CreatePlayerTextDraw | 256 |
Dialogs | (version 0.3.7) |
Dialog IDs | 32768 |
Info (Main text) | 4096 |
Caption | 64 |
Input Text Box (DIALOG_STYLE_INPUT / PASSWORD) | 128 |
Tab List Columns (DIALOG_STYLE_TABLIST (_HEADERS)) | 4 |
Tab List Column Characters (DIALOG_STYLE_TABLIST (_HEADERS)) | 128 |
Tab List Row Characters (DIALOG_STYLE_TABLIST (_HEADERS)) | 256 |
- (*) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
- (**) Due to client limitations only up to 51 actors may actually be shown at a time.
- (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
- (****) It is possible to show all textdraws at the same time for one player, however this is not recommended.
- To circumvent these limits, it is possible to use a streamer. Streamers work by only creating the objects/vehicles etc. that are close to players. See here (vehicles not supported, but there are streamers out there for those).