Gametext types / Gametext style IDs in SAMP
ID's and types of gametexts in SA:MP with examples. Color constants and special symbols can be used with gametexts and textdraws. Click on any image to enlarge.
Color constants
Constant | Description |
---|---|
~n~ | New line |
~r~ | Red |
~g~ | Green |
~b~ | Blue |
~w~ or ~s~ | White |
~y~ | Yellow |
~p~ | Purple |
~l~ | Black (lower case L) |
~h~ | Turn text color lighter (used too much will make your text white, doesn't work on black) |
if(strcmp(cmd, "/gtforme", true) == 0) { GameTextForPlayer(playerid, \ "~r~Red text\ ~n~~y~Yellow Text\ ~n~~g~Green text\ ~n~~w~White text\ ~n~~p~Purple Text\ ~n~~l~Black text~n~~b~Blue text\ ~n~~b~~h~Less blue text", \ 2000, 5); return 1; } |
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Special symbols
Constant | Description |
---|---|
~u~ | Up arrow |
~s~ | Down arrow |
~<~ | Left arrow |
~>~ | Right arrow |
~]~ | Displays a * symbol (only in text styles 3, 4 and 5) |
~k~ |
Keyboard key mapping (e.g. ~k~~VEHICLE_TURRETLEFT~ and ~k~~PED_FIREWEAPON~) Look here for a list of keys |
if(strcmp(cmd, "/gtforme2", true) == 0) { GameTextForPlayer(playerid, \ "Up: ~u~ \ ~n~Down: ~d~ ~n~Left: ~<~ ~n~Right ~>~ \ ~n~ Press ~k~~PED_JUMPING~", \ 2000, 5); return 1; } |
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Gametext styles
Style | In-game view | Description |
---|---|---|
0 | ![]() |
Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen. |
1 | ![]() |
Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends. |
2 | ![]() |
Does not disappear until the player respawns. |
3 | ![]() |
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4 | ![]() |
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5 | ![]() |
Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed'. |
6 | ![]() |